Monday, October 17, 2011

Peer comments


Sarah Howard
Ginny Kwok
Dominic See

Cameron Sullivan
Max Glanville
http://maxglanvillez3333044.blogspot.com/2011/10/up-cycling-poster_17.html?showComment=1318916967797#c3569709211282292347

Hero Shot

Cutting diagram

Instruction Manual

Rationale


The light is inspired from floral inspiration hence the name “La Flore” which means the flower in Spanish. The whole idea of overlapping pieces is to simulate the petals on a flower, which each layer is emphasized, but its own form. The shape cut out on the two inside pieces is so that different light effects can come through and capped off so different colours can be expressed through the light. When it came to the amount of pieces that was to be used I decided five. According to some sources when it comes to segments in lights three or five is the number to go with. Now to make my light even more interesting I decided to allow the pieces to pivot. By giving mobility to the pieces they can manipulate the lights the way you want to giving a lot more expression of the light through the lamp. When it is completely open the light escapes more, which is symbolism of life through the flower blossoming. When it comes to the material aspects the proposed material for the fastenings is steel. As it takes a lot less energy to attain the material in comparison to aluminium. Though my resources were limited and the  nuts I used were pre-maid to accommodate the steel thread. The rods are meant to be steel too but due to lack of recourses its  a tin sleeve over the stop of steel ¼ inch thread. 

Tuesday, September 27, 2011

What Is Design?

Bill Moggridge goes through many aspects of design. From architecture to fashion, Industrial to just an art based design. He goes through different elements of design, different ways of communicating your ideas and different process in how to achieve a beautiful yet functional design.

The main thing i got out of the video in describing what design is, is the fact that to design something, no matter what it is from a product to a house, is that you have understand people. You have to understand that different things trigger different emotions in humans especially in the way they interact with objects and the results they give to the users.

In most of the examples given, they focus on the social network concept. Originating in Japan with internet straight to the mobile phone which gave users different services through apps giving them satisfaction. Though some of these services proved to be very unreliable due to lack of testing. 

The different communication techniques showed to be interesting where due to computer aided design shown in some architecture work, such as Frank Gherry's, designers are able to explore more flamboyant  forms and really express themselves. Some people are even turning to cinematography to express certain concepts which was shown in the social networking videos showing how by understanding how huamns interact with each other, they were able to develop a concept so that humans feelings and emotions are expressed different through these new products such as the bracelet and the phones. Though it was a very persuasive idea development was still needed to "validate" the idea.

Sometimes simplicity in communications and quick thinking are best. As shown with the medical tool for surgeons. Just by taping a glue stick and a peg together the design was inspired for a new way of performing a task which also improved the way a surgeon would be drilling into the nasal region. It made it easier to perform the task for the user.

This all came due to "understanding humans"

Tuesday, September 13, 2011

Peer Comments

 

http://2011jj.blogspot.com/2011/09/project-one-experience-enrichment.html?showComment=1315968050049#c7406839469661539337

Max Glanville

http://maxglanvillez3333044.blogspot.com/2011/09/product-poster.html?showComment=1315968151917#c2868972280062304650

Kosuke Fujisawa

http://kosukedesign2011.blogspot.com/2011/09/project-1-experience-enrichment.html?showComment=1315968280689#c7152844671863661809

Kevin Peng

http://kevinpeng3373311.blogspot.com/2011/09/potato-peeler.html?showComment=1315968573237#c528005115205219366

Doug Cusack

http://dougcusack-ides1031.blogspot.com/2011/09/project-one-experience-enrichment-hero.html?showComment=1315969051813#c6628605123307937481

Rationale



The Marcork is a masculine, upper class inspired corkscrew. The Markcork was inspired upon the form and design of the Ashton Martin Style car and inspired by the social connection of the last drop of wine or champagne coming out of the bottle hence it’s form from a birds eye view.
The Marcork does have the long stylish form of a car with it’s embellishments of its grooves. It sits well in the hand and it is ambidextrous. The negative space emphasizes its overall form and can be functionally utilized to be stored on a hook. But it can also be stored on the kitchen table, the bench or just as an ornament in you wine case. When people walk in the room it will automatically grab their attention and they will be like. “ wow what is that?!” Then socially you have your talking point. Though even though it’s design is based on something fast and big, it’s size and form will intrigue the user in it’s hand. It can be held in many different ways and it’s steel body has enough strength to withstand the force of such a brute action.

The satisfaction of folding it up and retreating back into it’s haven shows that it is not just a sculpture but an actual useable product. It has a chrome steel finish for the kitchen function and it has a brushed steel finish for the single man who brings over successful business partners home for a drink so when they enter the room they feel a comfortable as the Marcock sits in it’s haven.

Experience Enrichment: Hero Shot

Experience Enrichment:CADD Drawing

Experience Enrichment: User guide

Experience Enrichment: Pleasure Analysis

Tuesday, August 23, 2011

Story about Stuff


By watching this video i come to realise there is alot more to this world than i thought. It was really shocking to see how much power the cooporate world has over the real world. Annie Leonard explains how there is five stages to life cycle of a product and how all these stages affect so many people in so many negative ways, which i think is wrong cause eventually we are going to terminate ourselves!

Some facts were really eye opening and really shows that we as humans aren't performing the tasks as stewards of the planet!! Like in the past 3 decades 1/3 of the planets resources have been consumed, what is this seriously we should be trying to preserve our resources, trying to re use them, we all are aware of this though heartless co-operate people just keep doing it to make money!

The video describes the effects the 5 stages of the lifecycle and how each cycle affects the environment's flora and fauna, also us human beings.
The Stage of Prodcution uses energy to mix toxic chemicals with natural resources to make toxic products. We don’t know the full impact of toxic into products. 100000 synthetic chemicals sinerdistic health impacts aren’t tested! Due to cutting down of trees and clearing land,  200000 people are day are moving into cities to look for jobs because there land has been wiped out by extraction. These impacts   on humanity and we are doing nothing to change it. We are killing our own kind and there are people out there without hearts shouldn't designers like ourselves try and make a change in their products as they are fully aware of all of this!


Distribution of  products globally is the most unjust type of labour in the cycle. In the video they used an example of a radio costing $4.99, the real cost is that of people who lost their land, people  who are contaminated by toxins, different countries labouring to produce products and resources which are under-cost. So morally alot is lost, which is really confusing because we treat our own  in such a inhuman way.

  99% of stuff we consume is trashed within 6 months in the US. Victor lobow quotes “our enormously productive economy… demands that we make consumption our way of life, that we convert the buying and use of goods into rituals, that we seek our spiritual satisfaction, our ego satisfaction, in consumption… we need things consumed, burned up, replaced and discarded at an ever-accelerating rate.” Now from what I understand, why is this occurring? if people are aware of this happening why is it happening?! If you think about it this way, people are being told to buy more things, being brain washed and again these are the cooperate people telling us this just to make money. We should be saying "hey our things are still functional!! why are we chucking them out!!!" The way planned obsolescence is put into the products is really fast starting from Industrial designers in the 50’s, how they planned obsolesce in their products so well that it leaves faith  in the consumer to buy a new one. But morally as designers i think that we should be designing stuff to be more functional rather than stylish but still have the style to last such as the  Fender Stratorcastor, a design in guitar unchanged and function still the same!

Perceived Obsolescence is another factor to the consumption of products. This convinces people to throw away stuff that is still functional, such as an ipod does the same as 1st generation but looks better. Fashions are prime example of this issue, you don’t keep up to date with products then spciety mocks you. Advertisments and media have a big role in this.  People see over 3000 ads a day which is more than a person saw in their life time 50 years ago. Phycologically they make consumers feel pathetic for not having all the good stuff and things but they can fix this by buying the advertised objects. The media only show the consumption part of the life cycle. Happiness is declining as we have more stuff but have less time for leisure. Leisure now consists of watching tv or shopping and the US shops about 3-4 times more than Europe. As this world becomes more busy we tend to buy products to give us satisfaction giving the co-operate people satisfaction.


I believe this is the stage where we can make most difference in society to fix the previous problems but even though its not enough. In the US, 4.5 pounds a garbage a day produce per person. Garbage either dumped in land fills or burned then dumped in land fills polluting our ground, air and water. The toxics used in the production stage are burned releasing them into the atmosphere and even making super toxics due to the insineration. Dioxin is the most dangerous man made toxin known and incineraters are the number source of Dioxin’s.

Recylcing helps reduce prssure at disposal and extraction stage. Even if recycling 100% of waste from consumers doesn’t fix the core of the problem. Some products are designed not to be recycled like juice boxes with the metal, plastics and paper which the materials can’t be separated for true recycling
Solutions for this linear method is to make things sustainable, zero waste, green chemistry, closed loop production and use renewable energy. The fact is that as a whole society, co-operate and socially, we should take a look at our actions and change them for good because sooner or later this planet is going to waste itself and along with that, us too.

Monday, August 15, 2011

My Design Career + Design Exhibition Sketches






My design Career Started out in Year 11 at St Dominics College with the Selection of the Design and Technology. At first I thought it would be interesting to study some design as i thought i could stimulate my brain in different ways. By the end of the course I had successfully finished the Major Design Project which was nominated for Powerhouse Museum Display and I was striving to design more!

I want to be a designer because I believe I have the potential to come up with ideas that are different and could benefit humanity even if it isn't the minority group of society. I also think that I have different Skills to offer both intellectually and practically.

I chose industrial Design for many reasons. The first inspiration was in early 2009 when I went to the Powerhouse Museum to see the DesignTech Exhibition of all the Top Major Design Projects of 2008 HSC students. During the Tour of the Museum a Speech was given by Alfred Boyadgis, who came First in Design & Technology for the HSC in 2008, describing what the journey of Design & Technology in the HSC was and promoting Industrial Design at UNSW. From then the course sounded like me, it had all the aspects of what areas and career options I wanted to study and it seemed like a course that i wouldn't get bored of.

Another Factor was a friend of my fathers who had study industrial design at UNSW and he told me that it was an excellent course to study that was interesting. But the choice of UNSW came from him saying that it the teachers there were better in the method of teachings and were recognized more in the design world. So Half way through the HSC my Goal was to study industrial Design at UNSW and being nominated at the end of the year for Powerhouse Museum Display I was sure that I had made the right decision.

I think my future in design will be that of helping humanity in some way. Growing up in church my whole life till this day I find it a necessity to help other people. As a young boy also, I had a very strong interest in the Human body and how it worked, So I see myself designing products that will somehow help those in needs like medical products. It is something that is also close to my heart as my grandmother has rheumatoid arthritis and seeing her in and out of hospital and struggling with everyday tasks I always think to myself "I wonder if I could do something to change that! not only for her but for other people with the same problem." At the end of my studies I plan to focus on these plans as so I can achieve to solve the problems of the people that are in need.

Monday, August 8, 2011

Design Confusion


concepts for Corkscrew

So for the pleasure product i have come up with some concepts "Rina" says on the right track but a bit more work is needed with the form and researching on how to get it made. Aluminum casting is an option.


Monday, August 1, 2011

Design Exellence

Human Centered Design


David Kelley decribies Human Centered design as "Designing behaviours and personalities into products".
Basically means instead of building 3D models or having presentations of ideas, new technologies are being developed and implemented into the Target Market functional environment. This is done so that Designers can analyse the behaviour of the clients in use with the product rather than assuming what people will do with the products.

The examples of this Design Philosophy showed in the video are good examples especially the one where you scan the clothes and you can virtually match different styles of clothing and the LCD door that when the button it alternated it's see through or not. By analysing this design philosophy it shows that you achieve different results than presenting to a design board with maybe no relation to the design or it's brief. The advantages of monitoring the behaviour is so that by analysing them you can improve the clients needs,which i think is essential for industrial designers as it further broadens their knowledge of ergonomics. This method of design also gives the designers an indication of what would be successful in the market, rather than testing the product with samples and prototypes but testing in it's actual environment gives direct indication of success. THe only down fall I see in this method of design is in its cost or budget of the project as not every design turns out to be successful and investing so much in technology and implementing in it's environment just to go to waste would make a massive dent in the company financially.

I noticed through the three examples of design that the relationship between the people and the product of are increased interaction in comparison with innovations of the past. If we take for example powertools and juxtapose them with say, smart boards, the interaction increases just as the technology increases. These trends are evident in design especially in the last decade as we develop innovations, rather than tools that performing tasks for humanity souly, develop technologies that humans can use easily work with the technology rather than just command it.

The interaction of Man and Machine is increasing in time; so i also see industrial designers taking on this philosophy of Human Centered design rather to the traditional making renderings and models to communicate their ideas. In a sense it does seem logical to go with this method as it gives the best results or indication of what the target market thinks of the product and you can notice different faults or any modifications that need to be made to the design to make it better or even perfect! In saying this i think it would be very difficult to work with this philosophy as you would have to have a very good idea of what the reaction of the target market would be when interaction occurs and have excellent knowledge of the function of the product and how it would look in its environment. In conclusion the philosophy would suit very experienced designers!!

Monday, July 25, 2011

Emotional Design


Donald Norman Describes himself as "Beauty", saying his new philosophy of design is more neat and fun rather functional. He uses the Felipe Stark Juicer as an example of this. The Juicer looks Sleek, neat and very beautiful and has clear semantics intergrated into it but the only problem is that you can't use it to Juice something as the Acidic Acid takes corrodes the gold plating. Norman says he bought one of these Juicers but doesn't use it as a juicer but rather uses it as a display as soon as you walk in the door because it gives some sense of amazement and contentment when the product is seen. Norman also uses the Global cutting knife as another example; the Global cutting knife looks beautiful and when using has incredible balance. It cuts through food very smoothly and doesn't Tarnish. The knife also brings a sense of contentment and reflectiveness which triggers the users emotion which is intentional as it is "emotional" Design.

There are 3 levels of emotion components when considering in a  design is Beauty, Functional and Reflective. With Beauty the product is as at the title describes "beautiful". The product doesn't nessecarliy need to be functionally perfect as the example of the ping pong table. The table has a projector shun on it so that when the ball hits the table the images if fish scatter. The user doesn't benefit from the design in improving his/her game of ping pong but it is fun to play with increasing enjoyment of the experience of the design, in a way people are seeking more enjoyment out of life rather than making tasks easier in contempory society which i think is why products like these are successful. But some products like the Jaguar mentioned in the video are just purely beautiful. The car doesn't function as well as other cars but it looks beautiful inside and out and this is what users want to have, that sense of feeling socially acceptable for a possession of such a beautiful item. From what i understand the theory of emotional design is that of trying to get some sort of extra or different reaction out of a user than you usually would, some sort of contentment or surprise.